Known to have been enjoyed since at least 30 BC, games and entertainment are a universal part of human experience and present in all cultures. Games and entertainment activities contribute to the social, emotional, psychological and physical well-being of human society.
As game and entertainment technologies become increasingly more pervasive we are continually challenged in our work, learning and personal life by increased access to virtual spaces and communities that offer opportunities for everyday needs and aesthetic experiences. The ‘Creative Industries’ require design and development structures, techniques and methodologies that enrich, enhance and encourage new interaction modes, metaphors and in-depth co-creation.
This conference aims to bring together research and practice from creative, social and business practitioners and researchers in this challenging field. The focus of this conference is on design, development and evaluation of games, entertainment technologies and the nature of play.
Topics for this conference include, but are not limited to:
– Development methodologies – Design issues – Controversial issues – we welcome debate and dissension, for example; games as art, entertainment as purely for monetary returns etc – Special Effects – Animation – Mobile and ubiquitous games and entertainment – Serious Games –applications, critiques – Philosophical issues – Prototypes – Social and cultural uses of/for Play – Tools and technologies – Skills, strategy, rules and chance – Genre – Immersiveness and engagement – Research methodologies in creative practice – Usability and playability – User/player centered design – Psychological, social, and cultural differences in perception and participation – Communities, networks, social interaction and social capital – Cross-cultural and intercultural approaches – Assessment of exploratory learning approaches – Emerging practices – eSports |
The Conference will be composed of several types of contributions:
- Full Papers – These include mainly accomplished research results and have 8 pages at the maximum (5,000 words).
- Short Papers – These are mostly composed of work in progress reports or fresh developments and have 4 pages at maximum (2,500 words).
- Reflection Papers – These might review recent research literature pertaining to a particular problem or approach, indicate what the findings suggest, and/or provide a suggestion – with rationale and justification – for a different approach or perspective on that problem. Reflection papers might also analyze general trends or discuss important issues in topics related to the conference. These have 4 pages at maximum (2,500 words).
- Posters / Demonstrations – These contain implementation information or work-in-progress and have two pages at maximum (1,250 words) besides the poster itself (or demonstration) that will be exposed at the conference.
- Tutorials – Tutorials can be proposed by scholars or company representatives. A proposal of maximum 250 words is expected.
- Panels – Discussions on selected topics will be held. A proposal of maximum 250 words is expected.
- Invited Talks – These will be made of contributions from well-known scholars and company representatives. An abstract will be included in the conference proceedings.
- Doctoral Consortium – A Doctoral Consortium will discuss in group, individual projects and on going work of PhD students. Prospective students should send a report of their PhD projects and work so far with a maximum of 4 pages (2,500 words).
- Corporate Showcases & Exhibitions – The former enables Companies to present recent developments and applications, inform a large and qualified audience of your future directions and showcase company’s noteworthy products and services. There will be a time slot for companies to make their presentation in a room. The latter enables companies the opportunity to display its latest offerings of hardware, software, tools, services and books, through an exhibit booth. For further details please contact the publicity chair – secretariat@gaming-conf.org
This is a blind peer-reviewed conference.
Important Dates
– Submission Deadline (last CFP): 24 May 2024
– Notification to Authors (last CFP): 14 June 2024
– Final Camera-Ready Submission and Early Registration (1st CFP): 29 March 2024
– Late Registration (1st CFP): 29 March 2024
– Conference: 13 – 15 July 2024